Hello all,
I've been a lurker on the Story Games forum for a bit and saw the post about this new forum on game design. I've been toying with a game and would like to share it with this community since The Forge intimidates me.
I've been thinking about how you could make a baseball RPG. With the success of Contenders and recent release of Piledrivers and Powerbombs, it looks like some of the market will accept sport-themed RPGs.
Right now I'm trying to figure out the best way to dramatize an at-bat in a baseball game. Here's what I have so far.
An at bat is simulated in a single roll. The player states his intentions when his PC comes to bat (the batting strategy; EX: "I'm swinging for the fences" or "I'm trying to put it in play"). The PC batter makes 2 d10 rolls. * The first is a "contact roll" and this determines if the batter put wood on the ball rather than striking out of walking.
* The second roll is a "hit" roll and it determines the outcome of the "contact" roll... is it a single, a double, a fly out
The batting strategy affects the die roll. If the player says "I'm swinging for the fences" then the PC gets a penalty to the contact roll, but a benefit to the hit roll. Conversely, if the player were to state, "I'm trying to put it in play" then the PC gets a bennie for his contact roll at a cost to his hit roll.
I want to work in player stats as a modifier to the roll along with the position of the PC. I also would like to see if I can work in an opposition roll from the pitcher to have a true showdown between them.
Thoughts?
Nathan
